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Binary Options Signals | VIP Binary Signals | SS7 Trader submitted by ss7trader to u/ss7trader [link] [comments]

MAME 0.214

MAME 0.214

With the end of September almost here, it’s time to see what goodies MAME 0.214 delivers. This month, we’ve got support for five more Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and Vermin), four Chinese computers from the 1980s, and three Motorola CPU evaluation kits. Cassette support has been added or fixed for a number of systems, the Dragon Speech Synthesis module has been emulated, and the Dragon Sound Extension module has been fixed. Acorn Archimedes video, sound and joystick support has been greatly improved.
On the arcade side, remaining issues in Capcom CPS-3 video emulation have been resolved and CD images have been upgraded to CHD version 5, Sega versus cabinet billboard support has been added to relevant games, and long-standing issues with music tempo in Data East games have been worked around.
Of course, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.214

MAME 0.214

With the end of September almost here, it’s time to see what goodies MAME 0.214 delivers. This month, we’ve got support for five more Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and Vermin), four Chinese computers from the 1980s, and three Motorola CPU evaluation kits. Cassette support has been added or fixed for a number of systems, the Dragon Speech Synthesis module has been emulated, and the Dragon Sound Extension module has been fixed. Acorn Archimedes video, sound and joystick support has been greatly improved.
On the arcade side, remaining issues in Capcom CPS-3 video emulation have been resolved and CD images have been upgraded to CHD version 5, Sega versus cabinet billboard support has been added to relevant games, and long-standing issues with music tempo in Data East games have been worked around.
Of course, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

MAME 0.214

MAME 0.214

With the end of September almost here, it’s time to see what goodies MAME 0.214 delivers. This month, we’ve got support for five more Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and Vermin), four Chinese computers from the 1980s, and three Motorola CPU evaluation kits. Cassette support has been added or fixed for a number of systems, the Dragon Speech Synthesis module has been emulated, and the Dragon Sound Extension module has been fixed. Acorn Archimedes video, sound and joystick support has been greatly improved.
On the arcade side, remaining issues in Capcom CPS-3 video emulation have been resolved and CD images have been upgraded to CHD version 5, Sega versus cabinet billboard support has been added to relevant games, and long-standing issues with music tempo in Data East games have been worked around.
Of course, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to cade [link] [comments]

[F] Hunters

I think people on here can skip the glossary :P
Glossary: Imperium: The Imperium of Man is a galaxy-spanning interstellar human empire, the ultimate authority for the majority of the human race in the Milky Way Galaxy in the late 41st Millennium A.D. It is ruled by the living god who is known as the Emperor of Mankind. Emperor: The Emperor of Mankind serves as the ruling monarch of the Imperium of Man, and is described by the Imperial Ecclesiarchy and the Imperial Cult as the Father, Guardian and God of humanity. He has sat immobile, his body slowly crumbling, within the Golden Throne of Terra for over 10,000 standard years. Although once a living man, His shattered, decaying body can no longer support life, and it is kept intact only by the cybernetic mechanisms of the Golden Throne and a potent mind itself sustained by the daily sacrifice of thousands of lives. He created the Space Marines. Space Marines: Genetically engineered Super Soldiers also known as Astartes. They wear Power Armour, a heavy armour connected to their body. Raptors: A Space Marine Chapter that emphasises pragmatism and adaptability. Deathwatch: The Deathwatch serves the Ordo Xenos of the Inquisition and is formed by Space Marines of different chapters. Inquisition: The Inquisition is a secret organisation that exists outside the standard administrative hierarchy of the Imperium of Man. It acts as the secret police force of the Imperium, hunting down any and all of the myriad threats to the stability of the God-Emperor's realm. Xenos: Term to describe aliens. Mechanicus: The Adeptus Mechanicus is the official Imperial name within the Adeptus Terra for the Cult Mechanicus or Cult of the Machine based on Mars which provides the Imperium with its scientists, engineers and technicians. Magos: A Magos Dominus (fem: Magos Domina), known also as a Tech-priest Dominus, is a senior Tech-priest of the Adeptus Mechanicus who commands the Mechanicus' military forces and seek to advance military technology. Dark Eldar: The Dark Eldar, referred to more correctly as the Drukhari or "Dark Ones" in the Aeldari Lexicon, are the forsaken and corrupt Aeldari kindred of the Craftworld Asuryani, an ancient and highly advanced alien race of fey humanoids. Exodites: The Exodites are members of the Aeldari race that rejected the slow degeneration of their ancient civilisation before the Fall of the Eldar, exiling themselves from the core homeworlds of their star-spanning empire to newly-terraformed colony planets called Maiden Worlds. Pain Engine: The Talos Pain Engine is a Drukhari construct and the most widespread of their many so-called Engines of Pain. Festooned with multiple surgical apparatus and grotesque weapons of war, the Talos is a part organic and part mechanical device conceived by the creations of a mad genius.
Haemonculi: The Haemonculi, the Lords of Pain, are horrific and insane Drukhari flesh-sculptors who have lived within the depths of Commorragh for many Terran centuries, if not millennia. They are master torturers, the Drukhari's greatest connoisseurs of pain and terror. Venom: The Venom is a small Drukhari skimmer that is the fastest and most agile aircraft in the Dark Eldar fleet. Solitaire: Solitaires are the strangest and most dangerous of all the Aeldari Harlequins. The Solitaires, as their name implies, are solitary individuals who roam the Webway, only joining a Harlequin masque for a battle or performance when the fancy takes them. Webway: The Webway, also known as the Labyrinth Dimension is an extra-dimensional space partitioned off from the Immaterium millions of Terran years ago by an extremely advanced xenos species known as the Old Ones. Today, it is utilised by the Eldar of the Craftworlds and their Drukhari counterparts for faster-than-light travel. Lance: An ultra-heavy, spaceship mounted energy cannon.
Hunters
The Raptor was ready for his first Deathwatch Mission. After months of special training with his Killteam, Heliacus curiously got a single deployment as his first mission. Him and a Sniper Assassin should provide cover for a xenotech investigation by an Inquisitor and an Adeptus Mechanicus Magos. The Adeptus had found a Maiden World at the outer Galactic Rim thought to be uninhabited. But the Mechanicus cruiser didn’t scan thoroughly enough or didn’t care, being blinded by the vast ressources slumbering in the long mountain ranges of the continents. The world was indeed inhabited by Exodites Eldar, which was later communicated to the Inquisition. Since the Extractor ships focused on the unpopulated contintents there hadn’t been any aggressions yet. A few weeks ago an Ordo Xenos Inquisitor arrived to investigate the local Eldar population, following a rather passive approach, given the unthreatening nature of such a small settlement. First bio scans by the Inquisitor’s vessel indicated a total population of a few thousand individuals scattered across less than a dozen villages. The settlements were located around a central lake, which would be the focus of the investigation, with auspex reads indicating for advanced xenos technology hidden at the bottom of the lake. The assassin was a singular character. Heliacus thought that usually human soldiers should be irritated with Space Marines and not the other way around. As a Raptor Space Marine he was used to an objective approach to his mission with a maximum of prior communication and planning beforehand and he enjoyed to make plans with fellow imperial units. But this time both he and the other soldier had their objectives so there was no need to make any plans. The assassin was ascending silently to the top of the highest hill shadowing the south-western side of the lake. In the distance Heliacus could see the nearest settlement. A village of maybe 100 xenos, that were deemed non-hostile. Nonetheless the two snipers were there just in case. The Space Marine lagged behind to install a defensive mine to guard an approach to their position through some boulders that provided decent cover. In addition to his Shrike Sniper Rifle the Space Marine was equipped with a Bolt Pistol, several grenades and a combat knife. Heliacus was wondering again. His and especially the Assassin’s presence were a mystery to him. The two of them were a rather high-profile bodyguard - even for an inquisitor and a magos. His Raptor nature made him anxious about the obviously missing parts of information. What was the nature of the artifact hidden beneath the surface of the lake? Heliacus switched to Infrared mode on his rifle’s scope, but only saw some water dwelling animals. The anti-grav barque of the magos, the inquisitor and their retinue was just leaving the shore, while the transport vessel, which dropped them off, was climbing to a higher position above the lake doing auspex scans and providing further surveillance. The Eliminator Marine moved his augmented gaze to the western shore, surveilling the closest village. He found a most curious side to behold. On the central Plaza a mystical looking eldar was gathering the inhabitants in a hurrying and slightly panicked manner. Did the savage recognized the transport ship hovering above the lake? Most likely, Heliacus answered himself. But he had no history with eldar and couldn’t tell. Before his death watch deployment his company battled a decades long campaign, facing an Ork Empire in solar systems at the other side of the galactic sector. The exodites were now fleeing the village, running for the forest neighboring the village. Something was at odds since the mechanicun ship above the lake was clearly not a threat to this village. The raptor felt an unease creeping up on him. An unease only fathomable to master tacticians which see a motive behind their adversaries every move. Heliacus magnified his scope to max and looked at the second closest village, seeing minuscule houses, and just as in the other village, also fleeing figures. He voxed to the the Mechanicus craft: “Aquila? This is outpost. Requesting movement readings of all adjacent xenos settlements!” First he got an answer of high pitched binary sounds which left him without a clue.Then the Mechanicus Adept answered in his human language: ”All inhabitants are clearing their settlements. At least the villages around the lake, that our auspexes are currently scanning. Shall I request further scans from the cruiser in orbit, Astartes?” - “No that suffices for the moment.” Just as Heliacus was sure that something unforeseen was about to happen, the humming started. Faint ripples began to form on the surface of the lake. At the side of the Space Marine the Vindicare Assassin made a slight movement of recognition. Both snipers watched helplessly as a giant arch rose from the water, its top climbing in the sky from the western half of the lake. The barge was continuing to approach the middle of the lake where the arch was set to stop. Through the infrared Heliacus saw energies running on the circuits in the structure. He also saw alien signs appearing on the surface. Why on Terra was Heliacus not briefed on this? Arcs of lightning criss-crossed in between the sides of the arch. The Space Marine checked on the inquisitor. He was staring firmly at the approaching xenos structure, but seemed to be unsurprised. The magos beside him appeared to be a little more nervous, but it was impossible to tell exactly - or if his mechadendrites were just skittering around a little faster than usual. “Nothing good comes out of these evil gates.” These were the first words the assassin uttered in Heliacus presence. “ You know this structure?” - “Seen it once before. Our mission was to kill an Eldar witch.” - “Successful mission?”, Heliacus implored. “Yes, but i heard that the commanding Inquisitor couldn’t enjoy the success for long. A few standard months later the eldar presumably got him. But no one saw the killer. He just came and went unseen.” They fell silent again, watching the situation play out. In Between the structure a kind of membrane seemed to form. The inquisitor’s barge arrived at the structure and came to a halt just in front of it. The Magos started probing the structure immediately. “You said it is a gate?” “The eldar don’t use warp travel in our sense of the word.” “I see”, the Space Marine replied and didn’t mean it. Why on Terra was the barque still lingering next to the obviously active structure. “This is just shit planning”, Heliacus erupted and got up. He started sprinting: “I’m getting another angle.” The assassin agreed in silence. 200 meters to the east the Raptor halted just above the boulders which downhill passage he had mined a few minutes ago. Just as Heliacus checked back at their high-profile protegees, the energetic membrane between the arches moved, while releasing half a dozen xenos crafts to the western side of the membrane. The transport of the inquisitor jumped violently as if touched by a sudden burst of energy. The imperial barque just dropped into the water, hit by some feedback released by the xenos structure upon the arrival of the other crafts. Perfect, Heliacus thought to himself, just perfect. Luckily the Mechanicus ship left its elevated position to collect the shipwrecked VIPs, which allowed the Space Marine to check out who came through the portal. Their visitors crafts were crimson and black with wicked spikes and barbs all over them. Baroque weaponry could be seen, mounted by screaming xenos. Dark Eldar! They were pressing for the closest village. Out of the gate, bigger monstrosities were breaching into this world. They moved slower than the first arrivals. The mechanicus vessel had made it halfway to the surface of the lake. “Hurry!”, Heliacus voxed to the ship. “ The Inquisitor's barque is sinking!” One of the floating giants drifted clear of the warpgate, slowly shifting its gaze to the direction of the shipwrecked and the craft coming to their rescue. “ I draw their attention to me assassin - be ready”, Heliacus informed the other sniper. He took aim on the engine of pain which was turning towards their protegees and fired a bolt.The projectile hit the center of what the Space Marine thought of as the head of what he thought was a creature. Instead of dying, the machine-creature went into a frenzy, shooting wildly in all directions. Behind it a singular figure floated from the center of the four monstrosities. The said figure raised its hand slowly and performing the tiniest gesture, the frenzied monster went still. “We have a high profile target - do you see it?”,Heliacus asked the assassin, who had the better angle. “Confirmed”, answered the inquisition agent. The Space Marine waited for the shot but instead heard the cold-hearted killer at his flank whimper in his vox: “That can’t be…” The Raptor pressed on: “Kill it!” The moment was gone as the passive behemoth was now floating right in front of its master shielding him completely from the snipers lines of sight. The other monsters were now facing the hillside in which the two snipers were embedded. “I saw something impossible”, the assassin tried to explain, but was cut short by a incoming volley. Why am I not briefed on this, Heliacus wondered: “Let’s take out the big ones - at least we got their attention.” The Space Marine could not check on the inquisitor as he was now in a deadly shootout and the enemy’s calibre was superior. But he had to keep shooting to divert their attention from the lake. In the periphery he could see the smaller Eldar crafts nearing from his flank, adding to the pressure. The assassin had to take full cover from the lake and switched his attention to the other threat. Heliacus took after him, rolling away from his lake-view position and facing his left side. Before they could decimate the alien speeders, they were upon them. The Vindicare switched to his sidearm diving for a natural trench in his vicinity. Heliacus sprinted into the boulder formation also changing to his bolt pistol. There he had decent cover. He decided to vox the Mechanicus ship:”What is the inquisitor’s status?” A venom speeder rushed over his head shooting and missing his head by only a handspan. “We could need a little fire-support here”, he implied further. They answered:“We have orders to evacuate to the cruiser immediately - you are on your own, or at the cruiser’s mercy!” “Well -”, Heliacus started but focused instead on not dying in that damned boulder formation. He dove between two boulders to get out of another speeder’s way. “You heard that comrade?”, Heliacus asked the assassin - but got no answer. Ten meters downhill the mine detonated - his enemies were already on the ground. Time to move. The Raptor Marine secured his gun and bursted into sprint jumping on a boulder to leap high in the air to then crash into the pilot of a venom pilot. While sliding on the platform at the back of the speeder, he kicked the side gun operator in the back of his knee dropping him beside himself. A quick elbow to the face took care of that. Heliacus drew his knife and finished the pilot which switched off whatever energy source the speeder was running on. The Space Marine managed to jump off before it dove into the shallow waters close to the lakeshore. He waded through the mud searching for cover among the lakeside vegetation. Above the lake the two remaining engines were clinging to the Mechanicus ship which hopefully had already picked up the inquisitor and magos. The Raptor was now close to the village he first saw earlier. He decided to sprint there for better shelter. Other speeders were circling him to harass him with shots but only few connected, unable to penetrate his armor. He stormed in to an exodite house, running to the second floor. He took his aim on the scenery above the lake, searching for the master of the other xenos. He found him hovering close to the his lackeys, observing their destructive work on the ship. Just as Heliacus was about to take the shot, the master suddenly shapeshifted into Heliacus former Sergeant. He looked right at Heliacus with that knowing smile he always sported… just...when….he was alive. Was alive. His Sergeant was a mirage. The Space Marine shook his head and looked for the figure once more. But he was gone. Probably picked up by one of the speeders leaving the area above the lake. Heliacus steadied himself and heard the tiniest of noises on the ground floor. He activated a frak grenade, held it in his hand for a second and threw it down the staircase. A moment later he jumped out of the window, drawing his pistol and knife. The bomb detonated throwing an eldar out of the entrance to the house. Heliacus shot down a speeder pilot who was distracted by the explosion. Xenos were approaching from all directions so he jumped through the window of the next house. “Mothership do you copy?”, Heliacus voxed to the cruiser in orbit. “Roger”, they replied immediately. “Do you have my exact coordinates?” “No, it seems something is interfering with our auspexes.” “Nevermind - I’m in the center of the closest village to the xenos structure. I request a surgical lance to the southern outskirts of said village.” “Copy that.” Ten seconds later a volcano erupted in Heliacus neighbourhood. First he felt a tremendous wave of heat flowing through the house followed by an instant shockwave, shaking the structure to the core. A second wave followed, rippling through the ground , throwing the Space Marine across the room. Heliacus was exhilarated. He just loved to use all the means he had access to in combat. He checked that he still got all his weapons on him and jumped out of the window again. “Hit the centre in thirty seconds”, he ordered. He didn’t wait for a response, but instead focused on getting the empyrean out of that village. He closelined a disoriented eldar, trying to keep up his pace while doing so. The Raptor cleared out of the settlement sprinting through the knee-high grass, knowing that every metre could separate him from certain death. Another Eruption behind him. This time the force of the shockwave ripping through the ground was enough to hurl Heliacus 6 meters through the air, damaging his rifle and generator on impact. He picked himself up, limp-jogging to the nearest cover. As he approached the tree line, two dark eldar popped out of the wood, dragging a child behind them. One of them recognized the Space Marine and reached for his sidearm, while the other was staring at the destruction that was once the village. Heliacus put two gaping holes in both their chests regardless. Before entering the forest, he took a final look over his shoulder, seeing two Speeders drawing closer, and behind them, as if a trick of the brain, a tiny flicker in the membrane between the arcs.
Five minutes later the Raptor was completely lost in the forest and furious about it. He was a Raptor Marine, excelling at the use of deep cover terrain, so it was a blow to his honour not knowing where he was located exactly. Another fact that was adding to his frustration was that the eldar child was following him. He tried to vox the assassin but there was radio silence. He knew that there were a few xenos following him from a safe distance. He needed to ambush them - but how? Heliacus considered his options feverishly, while the eldar child was fading in and out of his peripheral vision. He had an idea. He broke off a branch from a tree he passed, took off his helmet and his coat. He waved to the curious eldar child to come to him and started to gesticulate.
The hunters were watched themselves. Their master grew evermore impatient. Hovering silently behind them he was angry, being robbed of a great price. In his hand he held the head of one of their enemies - a black soldier, who was rare prey himself. Although they couldn’t take him alive. But he was still a human and now they were hunting an Astartes. “I am tired of your cowardice”, a cruel voice behind them whispered. “Get me the prey now, or suffer the consequences.” The mercenaries looked at each other and came to a silent agreement - their chances were still better if they were to engage the astartes. Even if there were only four of them, they had a fighting chance. And if they died, it would be quicker than at the hands of their master. They fell into a trot, losing the awareness they had while walking. Just as the first of the hunters thought he saw the tiniest flicker of a movement to his right, he spotted the Astartes’ helmet straight on. He gestured to his companions and took aim, fired and hit the back of the helmet.
Heliacus burst out of the undergrowth impaling the closest eldar with his knife, while shooting down another. The other two reacted immediately and showered him with shots. He tried to keep the impaled eldar between him and the shooters, but still got hit. He felt a burning sensation at his temple and tumbled down.
When he regained consciousness, Heliacus was hanging in midair, his wrists chained to one of the hulking floating monsters, which attacked the ship earlier. Next to him floated the figure that evoked the image of his mentor, when he tried to shoot it - the xenos master. It was the vilest and ugliest xenos Heliacus could ever imagine. Impossibly thin with additional limbs, but you could still make out the humanoid form of an eldar. Its organs seemed to be outsourced in a sack on its back and a tail-like appendix was hanging between its legs. “You cost me a dear price”, the creature whispered in his direction.” I would have loved to have an inquisitor in my collection.” Heliacus decided that he would not have a conversation with the xenos scum. He looked around and felt somewhat sorry as he saw the eldar child hanging close to him. “We still have to collect a few of our purer cousins and then be on our way to give you your reward for your services to your master.”
Heliacus felt powerless as he witnessed his captors rounded up what seemed to be the family of the child from a nearby cave. It was sobbing silently and the Space Marine let a quiet rage build up inside of him. Good, he thought - focus your hatred. Use it as a weapon when the time is ripe.
It was a sorry procession which headed for the xenos structure on the lake. Like rotting fruit Heliacus and the “pure” eldar were hanging from the pain engine guarded by the remainder of the dark eldar hunting party. The Space Marine surveyed the ruins of the village he ordered to be destroyed. At least he made it a graveyard for some of the enemies of the emperor. As he looked down the path he took to flee the village, he noticed a little wrinkle in reality following them, at the edge of his vision. Like a cloud of mist, he thought. He narrowed his eyes and could sometimes make out the idea of a humanoid figure clad in… was it purple and silver? He couldn’t tell since the colours were distorted in a way he hadn’t seen before. That could be his chance - if the figure was cloaked, it could attack any moment. He let his anger flare up, brought his feet up to the belly of the monster and flexed all his muscles. Heliacus saw the mist passing down beneath him darting up in the air towards a venom speeder, manned by the two eldar that survived his ambush. The silhouette stopped between them and for a split second revealed itself. A hooded figure wearing a mask. Both of his arms reached out to one adversary and they collapsed as if touched by death itself. Heliacus turned around to see if someone noticed, but the master was focused on him. The Raptor pulled at the chains with all his might. It was futile - the chains would not move. They were now floating above the water. The haemonculus chuckled silently - a sound like a dying breath. “Save your energy dog”, it addressed the Marine. The xenos overlord faced him and floated closer. He noticed the killing blow in the last moment. His eyes jumping to the solitaire just when he came into killing range. The harlequin ran down the side of the pain engine and punched his deadly kiss against the skull of the haemonculus, liquifying everything inside. Heliacus grunted satisfied. The solitaire turned off his cloaking device and walked upside down on the belly of the pain engine. He cut lose all of the other eldar with his right hand! How was that possible - maybe some type of power fist, Heliacus thought. The solitaire was always very careful not to touch the other eldar. Lastly he faced the Space Marine, walking slowly towards him. Down below in the water, an eldar woman shouted something at him. The Raptor looked down, seeing a woman holding the child in her arms. The harlequin looked to the child, hesitating for a moment, then cutting the Space Marine lose as well. Heliacus drew in a huge final breath as he knew what was coming now. He fell into the lake and was drawn to the bottom. Thank the emperor he wasn’t far from the shore and thus started to walk slowly towards the surface. After four minutes he finally broke free of the water, greedily sucking in air. In the distance he saw the family walking towards the next village - a tiny figure waving a hand at him. Heliacus activated his distress signal since his vox was lost with the helmet. He wondered what the inquisitor would have to say to his report.
submitted by makrokor to 40kLore [link] [comments]

[Beyond 3.0] Server Downtime for ~9 hours | Frontier Livestream with devs at 2 PM GMT

Update is LIVE!

Beyond 3.0 Launch Day Livestream

Beyond 3.0 CGI Trailer - Commander Chronicles: The Deal

Will Flanagan on the forums:
Hi everyone,
Soon you'll be able to strap yourself into the cockpit of the Chieftain and explore a host of new gameplay features - Chapter One is almost here!
The galaxy servers will be down today from 9.30 AM (GMT) for approximately 9 hours. There is a chance that this could run over, so we really appreciate your patience. As usual with these updates we'll keep you as up to date as possible.
While you wait, join us for a pre-launch livestream at 2:00 PM (GMT) for a Beyond - Chapter One recap with members of the development team on YouTube here.
We'll post the changelog soon, and add update information to the thread as it comes in.
Keep an eye on our social media channels too for regular updates on the server status. We will try to respond to as many queries as possible, but we will give everyone advanced notice for when the servers come back online, and social media is your best bet for knowing when the servers are back up and running!
Thanks!

Elite Dangerous: Beyond - The Features of 3.0

(Includes improvements Coming Soon for Crime and Ship Destruction, Kill Warrant Scanner, Superpower Bounties)
Edward Lewis:
Here's an overview of all the features coming to Elite Dangerous: Beyond - Chapter One. With one or two exceptions (outlined within the section) the information below is how the feature will work at launch of Elite Dangerous 3.0.

Patch Notes

New features for 3.0

Crime
Missions
Ships
Trade Data & Galaxy Map
Engineers
Weapons and modules
Galnet Audio
Installation and Megaship Interactions
Surface material system
Quality of Life
Misc Features
Consoles

Fixes and Improvements

This update includes well over 1000 fixes for various issues that have been discovered and investigated during the development process since the release of 2.4. For the sake of clarity, we have primarily listed below fixes for issues that have been reported to us by the community or other important changes.
Art
Audio
Camera Suite
Consoles
Controls & Control Devices
Engineers
Galaxy Map/System Map
General Fixes & Tweaks
Holo-Me Creator
Hyperspace/Supercruise
Installations/POIs/USSs
Launcher (PC Only)
Missions
Multi-Crew
NPCs
Outfitting
Player Journal
Powerplay
Render
Ships & SRV
General Ship Fixes and Improvements
Anaconda
Asp Explorer
Cobra Mk. III
Diamondback Explorer
F63 Condor
Federal Gunship
Imperial Clipper
Imperial Courier
Imperial Cutter
Orca
Python
SRV
Type 7
Type 9 Heavy
Type 10 Defender
Viper Mk4
Stability Fixes
Starports/Outposts/Surface Ports
Synthesis
User Interface
VR
Weapons & Modules
Wings
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Binary Options Signals on Telegram Channel VIP TMC

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